New units of measure to support all of screen devices (MDP). With this library, you can support almost 97% of screens.
A library to provide additional functionality for MotionLayout on Android 18+ (JellyBean MR2 or above) devices.
It has DynamicMotionLayout which has a built-in ViewPager to create parallax effects which will open a huge set of possibilities for the original MotionLayout.
A complete library to build apps for Android 14+ (ICS or above) devices with a built-in theme engine. It is built on top of the latest app compat (or AndroidX) library to provide best compatibility.
It is a collection of activities, fragments, widgets, views and some utility functions required to build a standard Android app. It also provides some in-built use cases like an intro screen, drawer activity, about screen, collapsing app bar, bottom navigation, color picker, multiple locales, runtime permissions, etc. which can be used and customised according to the need.
Aesthetic is an easy to use, fast, Rx-powered theme engine for Android applications.
Very lightweight library for Android developers that facilitate how you use XML resources, especially if you strictly follow Google material design principle. This library is mostly about XML resources. For example, colors that is defined by the principle or dimension sizes that is divisible by 4dp. The guideline is here. Google Material guideline V.2.
A simple, and elegant alerting library. This library aims to overcome the limitations of Toasts and Snackbars, while reducing the complexity of your layouts. Easily integrated into any project.
Triad is a tiny Android library which enables use of the Model-View-Presenter pattern in an easy way. It uses custom Views to replace the dreaded Fragments, and introduces Presenter classes to separate business logic from view logic. Since the Presenters are plain Java objects, tests for these classes can run blazingly fast on a local JVM.
With Arc Layout explore new styles and approaches on material design.
Yet another MVP library. Super simple, but with enough functionality.
All the values from the Material Design guidelines defined in resources for Android.
A night model lib to change app's night theme easy. You do not need to restart
Access Material Design resource values, such as colours, text sizes and dimensions, through a simple dependency.
MagicaSakura is an Android multi theme library which supporting both daily colorful theme and night theme.
DroidMVP is a small Android library to help you incorporate the MVP pattern along with Passive View and Presentation Model within your Android project.
Android library for managing and applying multiple themes and custom theme modification.
Default colors and dimens per Material Design guidelines and Android Design guidelines inside one library.
This library provides an easy and quick way to access the entire material design color palette and elevation values, along with some neat helper methods like random access to material design colors.
It's a framework for building Android UI in Kotlin code by using the concept of virtual views and reactive data flow, the goal is to reduce boilerplate while retaining the same Android layout constructs.
With DrawMe you can easily create views with custom background shapes using only XML layout files.
Android Preferences according to Material design specs.
Utilize the window background during cold start time (the time between user launches your app and
Activity.onCreate() is called) to make your app look faster.
It is an experimental project for switching day/night mode on Andorid.
This is a simple library that provides some unique components for aiding in making apps comply with the material design guidelines.
Material bootstrap for Android development like Bootstrap or Foundation for web.
MaterialLibrary is an Open Source Android library that back-port Material Design components to pre-Lollipop Android.
Material Design implementation for Android 4.0 and newer. This is not the exact copy of the Lollipop's API and features. It's a custom implementation of the most useful things as shown in the design specification. Carbon tries to: - make things easier (specify cornerRadius='dp' instead of creating an xml and/or a ViewOutlineProvider) - make it all work and look the same on all APIs (like CheckBox's left padding) - really backport features (don't use gradients for shadows!) - fix Android's everlasting bugs (FrameLayout ignores child's padding when no gravity is set)