Material Dialogs for Android ????
????Android Library to implement animated, ????beautiful, ????stylish Material Dialog in android apps easily.
1. Material Dialog | 2. Animated Material Dialog | 3. Bottom Sheet Material Dialog | 4. Animated Bottom Sheet Material Dialog |
---|---|---|---|
Table of Contents:
Introduction
MaterialDialog library is built upon Google's Material Design library. This API will be useful to create rich, animated, beautiful dialogs in Android app easily. This library implements Airbnb's Lottie library to render After Effects animation in app. Refer this for Lottie documentation.
Types of Dialog
MaterialDialog library provides two types of dialog i.e.
Implementation
Implementation of Material Dialog library is so easy. You can check /app directory for demo. Let's have look on basic steps of implementation.
Prerequisite
i. Gradle
In Build.gradle
of app module, include these dependencies. If you want to show animations, include Lottie animation library.
This library is available on MavenCentreal
repositories {
mavenCentral()
}
dependencies {
// Material Dialog Library
implementation 'dev.shreyaspatil.MaterialDialog:MaterialDialog:2.2.3'
// Material Design Library
implementation 'com.google.android.material:material:1.0.0'
// Lottie Animation Library
implementation 'com.airbnb.android:lottie:3.3.6'
}
ii. Set up Material Theme
Setting Material Theme to app is necessary before implementing Material Dialog library. To set it up, update styles.xml
of values
directory in app.
<resources>
<style name="AppTheme" parent="Theme.MaterialComponents.Light">
<!-- Customize your theme here. -->
...
</style>
</resources>
These are required prerequisites to implement Material Dialog library.
iii. Customize Dialog Theme (Optional)
If you want to customize dialog view, you can override style in styles.xml
as below.
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.MaterialComponents.Light.DarkActionBar">
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
<item name="android:fontFamily">@font/montserrat</item>
<!-- Customize your theme here. -->
<item name="material_dialog_background">#FFFFFF</item>
<item name="material_dialog_title_text_color">#000000</item>
<item name="material_dialog_message_text_color">#5F5F5F</item>
<item name="material_dialog_positive_button_color">@color/colorAccent</item>
<item name="material_dialog_positive_button_text_color">#FFFFFF</item>
<item name="material_dialog_negative_button_text_color">@color/colorAccent</item>
</style>
Create Dialog Instance
As there are two types of dialogs in library. Material Dialogs are instantiated as follows.
i. Material Dialog
MaterialDialog
class is used to create Material Dialog. Its static Builder
class is used to instantiate it. After building, to show the dialog, show()
method of MaterialDialog
is used.
MaterialDialog mDialog = new MaterialDialog.Builder(this)
.setTitle("Delete?")
.setMessage("Are you sure want to delete this file?")
.setCancelable(false)
.setPositiveButton("Delete", R.drawable.ic_delete, new MaterialDialog.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int which) {
// Delete Operation
}
})
.setNegativeButton("Cancel", R.drawable.ic_close, new MaterialDialog.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int which) {
dialogInterface.dismiss();
}
})
.build();
// Show Dialog
mDialog.show();
ii. Bottom Sheet Material Dialog
BottomSheetMaterialDialog
class is used to create Bottom Sheet Material Dialog. Its static Builder
class is used to instantiate it. After building, to show the dialog, show()
method of BottomSheetMaterialDialog
is used.
BottomSheetMaterialDialog mBottomSheetDialog = new BottomSheetMaterialDialog.Builder(this)
.setTitle("Delete?")
.setMessage("Are you sure want to delete this file?")
.setCancelable(false)
.setPositiveButton("Delete", R.drawable.ic_delete, new BottomSheetMaterialDialog.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int which) {
Toast.makeText(getApplicationContext(), "Deleted!", Toast.LENGTH_SHORT).show();
dialogInterface.dismiss();
}
})
.setNegativeButton("Cancel", R.drawable.ic_close, new BottomSheetMaterialDialog.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int which) {
Toast.makeText(getApplicationContext(), "Cancelled!", Toast.LENGTH_SHORT).show();
dialogInterface.dismiss();
}
})
.build();
// Show Dialog
mBottomSheetDialog.show();
Text Alignment
Text alignment is supported for title and message of a dialog. It's configurable while building a dialog. If it's not provided in builder, TextAlignment.CENTER
is considered by default i.e. it'll be always aligned in a center.
Following Alignment Enum Values are allowed to be used for Dialog text alignment:
TextAlignment.START
: Aligns text at start / left.TextAlignment.CENTER
: Aligns text at center.TextAlignment.END
: Aligns text at end / right.
Example usage:
MaterialDialog mDialog = new MaterialDialog.Builder(this)
.setTitle("Lorem Ipsum Title", TextAlignment.START)
.setMessage("Lorem Ipsum Message", TextAlignment.START)
HTML formatting for Message
HTML spanned text is supported only for dialog's message. While setting a message, you can directly provide Spanned
instance as shown in following example.
MaterialDialog mDialog = new MaterialDialog.Builder(this)
.setMessage(Html.fromText("<b>Lorem <i>Ipsum</i></b>. <br> Click <a href=\"https://example.com\">here</a> for more information"))
Show Animations
Material Dialog | Bottom Sheet Material Dialog |
---|---|
Animations in this library are implemented using Lottie animation library. You can get free animations files here. You can find varieties of animation files on https://lottiefiles.com. *.json
file downloaded from LottieFiles should be placed in android project. There are two ways to place animation file (*.json
).
For example, here delete_anim.json
animation file is used to show file delete animation.
i. Using Resource
File
Downloaded json file should placed in raw
directory of res
.
In code, setAnimation()
method of Builder
is used to set Animation to the dialog.
Prototype :
setAnimation(int resourceId)
Resource file should be passed to method. e.g. R.raw.delete_anim
.
MaterialButton mDialog = new MaterialDialog.Builder(this)
.setAnimation(R.raw.delete_anim)
ii. Using Asset
File
Downloaded json file should placed in asset
directory.
In code, setAnimation()
method of Builder
is used to set Animation to the dialog.
Prototype:
setAnimation(String fileName)
Only file name with extensions should passed to method.
MaterialButton mDialog = new MaterialDialog.Builder(this)
// Other Methods to create Dialog........
.setAnimation("delete_anim.json")
//...
iii. Getting LottieAnimationView
To get View
of Animation for any operations, there is a method in Material Dialogs which returns LottieAnimationView
of dialog.
// Get Animation View
LottieAnimationView animationView = mDialog.getAnimationView();
// Do operations on animationView
Dialog State Listeners
There are three callback events and listeners for Dialog.
Following are interfaces for implementations:
OnShowListener()
- Listens for dialog Show event. ItsonShow()
is invoked when dialog is displayed.OnCancelListener()
- Listens for dialog Cancel event. ItsonCancel()
is invoked when dialog is cancelled.OnDismissListener()
- Listens for dialog Dismiss event. ItsonDismiss()
is dismiss when dialog is dismissed.
...
mDialog.setOnShowListener(this);
mDialog.setOnCancelListener(this);
mDialog.setOnDismissListener(this);
}
@Override
public void onShow(DialogInterface dialogInterface) {
// Dialog is Displayed
}
@Override
public void onCancel(DialogInterface dialogInterface) {
// Dialog is Cancelled
}
@Override
public void onDismiss(DialogInterface dialogInterface) {
// Dialog is Dismissed
}
}
Contribute
Let's develop with collaborations. We would love to have contributions by raising issues and opening PRs. Filing an issue before PR is must. See Contributing Guidelines.
Credits
This library is built using following open-source libraries.
License
Project is published under the Apache 2.0 license. Feel free to clone and modify repo as you want, but don't forget to add reference to authors :)