Roguin

Additional

Language
Kotlin
Version
v0.2 (Nov 29, 2018)
Created
Nov 24, 2018
Updated
Dec 7, 2018
Owner
Fanie (iFanie)
Contributor
Fanie (iFanie)
1
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Announcement

Roguin

One stop shop for Social Network integrations

Use the same code for Google, Facebook and Twitter

What is Roguin

Social Network integrations can be a pain to write and maintain. This goes double if you want to add more than one Network into a single project. With Roguin, the whole process is simplified and Google, Facebook and Twitter are unified and handled with the same code.

You can add a 'Sing In With' feature for all three networks with the same exact code!

Preparation

Roguin helps with code but you still need valid Applications as per Social Network regulations and guidelines. So, you would still need to:

Installation

1. Dependency

implementation 'com.izikode.izilib:roguin:0.2'

2. Social Network Application keys

You must add your valid App key and secrets in Manifest placeholders, for both Facebook and Twitter. Google does not require this. So in your app's build.gradle file, add the following:

android {
    defaultConfig {
        manifestPlaceholders = [
                facebook_api_key   : 'my valid facebook app key',
                twitter_api_key    : 'my valid twitter app key',
                twitter_api_secret : 'my valid twitter app secret'
        ]
    }
}

3. Extend RoguinActivity

Every social network SDK uses the startActivityForResult in one way or another. In the spirit of making stuff as easy as possible, Roguin provides a Base Activity class, RoguinActivity which handles registering, unregistering, request codes and the lot. Just extend in your Activities and you are done.

4. Endpoint initialization

Prior to using, the Endpoints you need must be initialized. A good place to do this is in the onCreate of your app's Application class. And you can do so like this:

override fun onCreate() {
    super.onCreate()

    FacebookEndpoint.initialize(this)
    TwitterEndpoint.initialize(this)
}

Usage

All three wrappers, GoogleEndpoint, FacebookEndpoint and TwitterEndpoint, implement the RoguinEndpoint interface. So they all expose the following:

  • val isSignedIn for checking the Sign In status for your app.
  • fun requestSignIn for starting a new Sing In flow in your app.
  • fun requestSignOut for starting a new Sign Out flow in your app.

The following code is an outtake from the demo project in this repository and shows how simple signing in and out of all three networks is with Roguin.

googleButton.setOnClickListener {
    if (googleEndpoint.isSignedIn) {
        googleEndpoint.requestSignOut { success ->
            if (success) {
                googleStatus.text = "Google is DISCONNECTED"
            }
        }
    } else {
        googleEndpoint.requestSignIn { success, token, error ->
            if (success) {
                googleStatus.text = "Google is CONNECTED"
            }
        }
    }
}

facebookButton.setOnClickListener {
    if (facebookEndpoint.isSignedIn) {
        facebookEndpoint.requestSignOut { success ->
            if (success) {
                facebookStatus.text = "Facebook is DISCONNECTED"
            }
        }
    } else {
        facebookEndpoint.requestSignIn { success, token, error ->
              if (success) {
                facebookStatus.text = "Facebook is CONNECTED"
            }
        }
    }
}

twitterButton.setOnClickListener {
    if (twitterEndpoint.isSignedIn) {
        twitterEndpoint.requestSignOut { success ->
            if (success) {
                twitterStatus.text = "Twitter is DISCONNECTED"
            }
        }
    } else {
        twitterEndpoint.requestSignIn { success, token, error ->
            if (success) {
                twitterStatus.text = "Twitter is CONNECTED"
            }
        }
    }
}

For a full example, see the sample app.

Licence

Copyright 2018 Fanie Veizis

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.