android-close-pixelate

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Language
Java
Version
N/A
Created
Dec 10, 2016
Updated
Feb 20, 2017
Owner
Boris Maslakov (bmaslakov)
Contributor
Boris Maslakov (bmaslakov)
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android-close-pixelate

This simple library allows you to easily create and combine various pixelation effects.

Based on a wonderful script by David DeSandro: close-pixelate.desandro.com.

You may be also be interested in the iOS/Swift version of the library.

Examples

Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(48)
                .setSize(50)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(48)
                .setOffset(24)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(8)
                .setSize(6)
                .build());
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(32)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setOffset(15)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(26)
                .setOffset(13)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(18)
                .setOffset(10)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(12)
                .setOffset(8)
                .build());
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(48)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(48)
                .setOffset(12)
                .setAlpha(0.5f)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(48)
                .setOffset(36)
                .setAlpha(0.5f)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(16)
                .setSize(8)
                .setOffset(4)
                .build());
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(6)
                .setOffset(8)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(9)
                .setOffset(16)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(12)
                .setOffset(24)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setSize(9)
                .setOffset(0)
                .build());
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(24)
                .setSize(25)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(24)
                .setOffset(12)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(24)
                .setAlpha(0.6f)
                .build());
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(32)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setOffset(16)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(32)
                .setOffset(0)
                .setAlpha(0.5f)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(16)
                .setSize(9)
                .setOffset(0)
                .setAlpha(0.5f)
                .build());
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(24)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(24)
                .setSize(9)
                .setOffset(12)
                .build());
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(48)
                .setOffset(24)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Circle)
                .setResolution(48)
                .setOffset(0)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(16)
                .setSize(15)
                .setOffset(0)
                .setAlpha(0.6f)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(16)
                .setSize(15)
                .setOffset(8)
                .setAlpha(0.6f)
                .build());
Pixelate.render(bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(48)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(12)
                .setSize(8)
                .build(),
        new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)
                .setResolution(12)
                .setSize(8)
                .setOffset(6)
                .build());

Download

The library is available at jcenter:

repositories {
    jcenter()
}

dependencies {
    compile 'io.uuddlrlrba:close-pixelate:1.2.0'
}

Usage

There are several Pixelate.from* methods in the Pixelate class, allowing to create a pixelated bitmap from other bitmaps, resources, input streams, etc:

Bitmap pixelated = new Pixelate.fromBitmap(
        bitmap,
        new PixelateLayer.Builder(PixelateLayer.Shape.Square)
                .setResolution(48)
                .setSize(50)
                .build()
);

You also can draw directly on a bitmap or on a canvas, using Pixelate.render* methods.

There are three basic layer types:

Original Square Diamond Circle

You can change size, resolution, offset and alpha parameters of each layer:

resolution = 10 resolution = 25 resolution = 20, size = 50, alpha = 0.5

You can also combine several layers into one image:

square, resolution = 25 diamond, resolution = 10
+ =