3D Style PageFlip


1.0.2 (Dec 24, 2016)
Sep 11, 2016
Nov 18, 2023
Hitesh Sahu (hiteshsahu)
Source code


This project is aimed to implement 3D style page flip on Android system based on OpenGL 2.0.

For JNI version, please visit: android-PageFlip-JNI

Table of Contents




Add it to your build.gradle with:

allprojects {
    repositories {
        maven { url "https://jitpack.io" }


dependencies {
    compile 'com.github.eschao:android-PageFlip:1.0.2'

Android Version Support

The following versions have been tested on emulator:

Android version API version Support
3.2 API 13 x
4.1 API 16
4.2 API 17
4.3 API 18
4.4 API 19
5.0 API 21
5.1 API 22
6.0 API 23
7.0 API 24
7.1.1 API 25
7.+ API 26


I. Simple steps for introducing PageFlip into your project

  • Creates a surface view class extending from GLSurfaceView

  • Implements android Renderer interface to draw your content on a bitmap and set it as a texture of PageFlip

  • Instanitiates a PageFlip object in the constructor of your surface view

  • Configures PageFlip, For example: set animating duration, page mode or mesh pixels

  • Handles the below android events:

    • onFingerDown: notify PageFlip object to prepare flip
    • onFingerMove: notify PageFlip object to compute data for drawing flip frame
    • onFingerUp: notify PageFlip object to determine whether or not launching a flip animation
    • onSurfaceCreated: notify PageFlip object to handle usreface creating event
    • onSurfaceChanged: notify PageFlip object to handle surface changing event
  • You may need a message handler to send/receive an drawing message. Please refer to PageFlipView in sample application.

  • You may need a lock to avoid conflicts between main thread and OpenGL rendering thread. Please refer to PageFlipView in sample application.

More details, please take a look PageFlipView in sample application.

II. Configure PageFlip

PageFlip library provides some configurations for customizing its behaviors. For example: shadow color and alpha, mesh pixels and page mode.

1. Page Mode

There are two page modes provided by PageFlip:

  • Auto Page Mode: In this mode, PageFlip will automatically decide to use single page or double pages to present content on screen. That means single page is used for portrait mode and double pages is used for lanscape mode.
  • Single Page Mode: No matter screen is portait or landscape mode, PageFlip always use single page to show content

You can use enableAutoPage to enable auto page mode or disable it(equally enable single page mode).


  // enable auto page mode

2. Click screen to flip

You can enable/disable clicking screen to flip


  // enable clicking to flip

3. Area of clicking to flip

You can give a ratio of page width from 0 to 0.5f to set an area for reponsing click event to trigger a page flip. The default value is 0.5f, which means the backfward flip will happen if you click the left half of screen and forward flip will start if you click the right half of screen in single page mode.


  // set ratio with 0.3

4. PageFlip listener

You can set a listener to tell PageFlip if the forward flip or backward flip could happen.



5. Mesh pixels

Set how many pixels are used for a mesh. The less pxiels the mesh uses, the more fine the drawing is and the lower the performance is. The default value is 10 pixels.



6. Ratio of semi-peremeter

When page is curled, it is actually tackled as a semi-cylinder by PageFlip. You can set size of the semi-cylinder to change the flip shap. Since the semi-cylinder dependeds on the line length from the touch point to original point(see the below illustration), you need to provide a ratio of this line length to tell PageFlip the peremeter of the semi-cylinder. The default value is 0.8f.

  |   touchP       |
  |       .        | 
  |        \       |
  |         + p0   |
  |          \     |
  |           \    |
  |        p1  +   |
  |              \ |
              original point, that means you drag the page from here to touch point(touchP)

  The length from p0 to p1 is peremeter of semi-cylinder and determined by ratio your giving



7. Mask alpha for the back of fold page

You can set the mask alpha for the back of fold page when page is curled in single page mode. The default value is 0.6f.



8. Edge shadow color/alpha of fold page

You can set start/end color and start/end alpha for edge shadow of fold page.


  // set start color with 0.1f, start alpha with 0.2f, end color with 0.5f
  // and end alpha with 1f
  mPageFlip.setShadowColorOfFoldBase(0.1f, 0.2f, 0.5f, 1f);

9. Base shadow color/alpha of fold page

You can set start/end color and start/end alpha for base shadow of fold page.


  mPageFlip.setShadowColorOfFoldBase(0.05f, 0.2f, 0.5f, 1f);

10. Edge shadow width of fold page

When page is curled, the size of fold page will follow the finger movement to be changed and its edge shadow width should be changed accordingly. You can set an appropriate width range for shadow width.


  // set the minimal width is 5 pixels and maximum width is 40 pixels.
  // set the ratio is 0.3f which means the width will be firstly computed by formula: 
  // width = diameter of semi-cylinder * 0.3f, and then compare it with minimal
  // and maximal value to make sure the width is in range.
  mPageFlip.setShadowWidthOfFoldEdges(5, 40, 0.3f);

11. Base shadow width of fold page

Like Edge shadow width of fold page, You can set an appropriate width range for base shadow of fold page.


  // see {@link #setShadowWidthOfFoldEdges} function
  mPageFlip.setShadowWidthOfFoldBase(5, 40, 0.4f);

12. Duration of flip animating

You can give a duration for flip animating when you call onFingerUp function to handle the finger up event.


  // the last parameter is duration with millisecond unit, here we set it with 2 seconds.
  mPageFlip.onFingerUp(x, y, 2000);


This project is licensed under the Apache License Version 2.0.