Fresco

Additional

Language
Java
Version
v3.1.3 (Oct 25, 2023)
Created
Mar 2, 2015
Updated
Jan 31, 2024
Owner
Meta (facebook)
Contributors
Vladislav Bauer (vbauer)
Mariotaku (mariotaku)
Hilal Alsibai (xiphirx)
Erik Andre (erikandre)
rratmansky
Boris Korogvich (VEINHORN)
Al Sutton (alsutton)
Sriram Ramasubramanian (sriramramani)
Jesse Wilson (swankjesse)
Sebastian Roth (ened)
Daniel Colascione (dcolascione)
Kirwan Lyster (kirwan)
Andrew Chen (yongjhih)
Pascal Hartig (passy)
Pascal Borreli (pborreli)
Sim Sun (simpleton)
Roger (Rogero0o)
Alessandro Balocco (AlexBalo)
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Fresco

Fresco is a powerful system for displaying images in Android applications.

Fresco takes care of image loading and display, so you don't have to. It will load images from the network, local storage, or local resources, and display a placeholder until the image has arrived. It has two levels of cache; one in memory and another in internal storage.

In Android 4.x and lower, Fresco puts images in a special region of Android memory. This lets your application run faster - and suffer the dreaded OutOfMemoryError much less often.

Fresco also supports:

  • streaming of progressive JPEGs
  • display of animated GIFs and WebPs
  • extensive customization of image loading and display
  • and much more!

Find out more at our website.

Requirements

Fresco can be included in any Android application.

Fresco supports Android 2.3 (Gingerbread) and later.

Using Fresco in your application

If you are building with Gradle, simply add the following line to the dependencies section of your build.gradle file:

implementation 'com.facebook.fresco:fresco:3.1.3'

For full details, visit the documentation on our web site, available in English and Chinese:

Join the Fresco community

Please use our issues page to let us know of any problems.

For pull requests, please see the CONTRIBUTING file for information on how to help out. See our documentation for information on how to build from source.

License

Fresco is MIT-licensed.