Context-Menu.Android

Additional

Language
Kotlin
Version
1.1.4 (Feb 4, 2019)
Created
Jan 13, 2015
Updated
Sep 22, 2022 (Retired)
Owner
Yalantis
Contributors
PenzK
Andrei Zhukouski (BurgerZ)
Ed Baev (edBaev)
Alex Zaitsev (alexzaitsev)
Matthew Rice (matthewrice345)
Dima Warko (warko-san)
kstanislav
Vlad Lynnik (lynnik)
8
Activity
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Source code

ContextMenu

You can easily add awesome animated context menu to your app.

Check this project on dribbble

Check this project on Behance

Usage:

For a working implementation, have a look at the app module

1. Clone repository and add sources into your project or use Gradle:

Add it in your root build.gradle at the end of repositories:

 allprojects {
  repositories {
   ...
   maven { url 'https://jitpack.io' }
  }
 }

Add the dependency

 dependencies {
         implementation 'com.github.Yalantis:Context-Menu.Android:1.1.4'
 }

2. Create list of MenuObject, which consists of icon or icon and description.

You can use any drawable, resource, bitmap, color as image:

    menuObject.drawable = ...
    menuObject.setResourceValue(...)
    menuObject.setBitmapValue(...)
    menuObject.setColorValue(...)

You can set image ScaleType:

    menuObject.scaleType = ScaleType.FIT_XY

You can use any resource, drawable, color as background:

    menuObject.setBgResourceValue(...)
    menuObject.setBgDrawable(...)
    menuObject.setBgColorValue(...)

Now You can easily add text appearance style for menu titles:

 In your project styles create style for text appearance
 (For better visual effect extend it from TextView.DefaultStyle):
 
 <style name="TextViewStyle" parent="TextView.DefaultStyle">
         <item name="android:textStyle">italic|bold</item>
         <item name="android:textColor">#26D0EB</item>
 </style>

 And set it's id to your MenuObject : 
    
        val bitmapDrawable = BitmapDrawable(
                resources,
                BitmapFactory.decodeResource(resources, R.drawable.icn_3)
        )

        val menuObject = MenuObject("Add to friends").apply {
            drawable = bitmapDrawable
            menuTextAppearanceStyle = R.style.TextViewStyle
        }

You can use any color as text color:

    menuObject.textColor = ...

You can set any color as divider color:

    menuObject.dividerColor = ...

Example:

    val close = MenuObject().apply { setResourceValue(R.drawable.icn_close) }

    val send = MenuObject("Send message").apply { setResourceValue(R.drawable.icn_1) }
    
    val addFriend = MenuObject("Add to friends").apply {
            drawable = BitmapDrawable(
                    resources,
                    BitmapFactory.decodeResource(resources, R.drawable.icn_3)
            )
    }

    val menuObjects = mutableListOf<MenuObject>().apply {
            add(close)
            add(send)
            add(addFriend)
    }

3. Create newInstance of ContextMenuDialogFragment, which received MenuParams object.

    val menuParams = MenuParams(
     actionBarSize = resources.getDimension(R.dimen.tool_bar_height).toInt(),
     menuObjects = getMenuObjects(),
     isClosableOutside = false
     // set other settings to meet your needs
    )
    
    // If you want to change the side you need to add 'gravity' parameter,
    // by default it is MenuGravity.END.
    
    // For example:
    
    val menuParams = MenuParams(
     actionBarSize = resources.getDimension(R.dimen.tool_bar_height).toInt(),
     menuObjects = getMenuObjects(),
     isClosableOutside = false,
     gravity = MenuGravity.START
    )
    
    val contextMenuDialogFragment = ContextMenuDialogFragment.newInstance(menuParams)

4. Set menu with button, which will open ContextMenuDialogFragment.

    override fun onCreateOptionsMenu(menu: Menu?): Boolean {
        menuInflater.inflate(R.menu.menu_main, menu)
        return true
    }

    override fun onOptionsItemSelected(item: MenuItem?): Boolean {
        item?.let {
            when (it.itemId) {
                R.id.context_menu -> {
                    showContextMenuDialogFragment()
                }
            }
        }

        return super.onOptionsItemSelected(item)
    }

5. Add menu item listeners.

    contextMenuDialogFragment = menuItemClickListener = { view, position ->
     // do something here
    }
     
    contextMenuDialogFragment = menuItemLongClickListener = { view, position ->
     // do something here
    }

Customization:

For better experience menu item size should be equal to ActionBar height.

newInstance of ContextMenuDialogFragment receives MenuParams object that has the fields:

menuObjects - list of MenuObject objects,

animationDelay - delay in millis after fragment opening and before closing, which will make animation smoother on slow devices,

animationDuration - duration of every piece of animation in millis,

isClosableOutside - if menu can be closed on touch to non-button area,

isFitSystemWindows - if true, then the default implementation of fitSystemWindows(Rect) will be executed,

isClipToPadding - true to clip children to the padding of the group, false otherwise.

The last two parameters may be useful if you use Translucent parameters in your theme:

    <item name="android:windowTranslucentStatus">true</item>

To stay Context Menu below Status Bar set fitSystemWindows to true and clipToPadding to false.

Compatibility

  • Android KitKat 4.4+

Changelog

Version: 1.1.4

  • added background color animation

Version: 1.1.2

  • added animation on close outside menu

Version: 1.1.1

  • bug with menuObject.textColor was fixed

Version: 1.1.0

  • library rewrited on Kotlin
  • added rtl support
  • added gravity parameter for MenuParams

Version: 1.0.8

  • added transparent menu background support
  • dependencies actualized

Version: 1.0.7

  • Text in menu now also clickable
  • Support libs and gradle updated

Version: 1.0.6

  • com.android.tools.build:gradle:1.5.0
  • Support libs and sdk updated to 23

Version: 1.0.5

  • Fixed setClosableOutside issue.
  • Fixed setAnimationDuration doesn´t work for open event issue.
  • Fixed menu item listener setting mechanism. It can be not activity but any class that implements listeners now. Issue. Attention! You have to set listeners to the context fragment manually. Check block 5 in the Usage.

Version: 1.0.4

  • Old ContextMenuDialogFragment newInstance methods are deprecated. Use new universal one that received MenuParams.
  • Added possibility to dismiss menu by clicking on non-button area. See MenuParams.setClosableOutside(boolean).

Version: 1.0.3

  • Added menu text appearence style. (Note: other text style methods are deprecated).

Version: 1.0.2

  • Changed MenuObject constructors. Image setting is moved to methods
  • Added styling of MenuObject image, background, text color, divider color
  • Added possibility to interact with translucent Status Bar

Version: 1.0.1

  • Added OnMenuItemLongClickListener (usage: the same as OnMenuItemClickListener, check sample app)
  • Renamed:
com.yalantis.contextmenu.lib.ContextMenuDialogFragment.ItemClickListener ->
com.yalantis.contextmenu.lib.interfaces.OnMenuItemClickListener

com.yalantis.contextmenu.lib.ContextMenuDialogFragment.ItemClickListener.onItemClick(...) ->
com.yalantis.contextmenu.lib.interfaces.OnMenuItemClickListener.onMenuItemClick(...)

Version: 1.0

  • Pilot version

Let us know!

We’d be really happy if you sent us links to your projects where you use our component. Just send an email to github@yalantis.com And do let us know if you have any questions or suggestion regarding the animation.

P.S. We’re going to publish more awesomeness wrapped in code and a tutorial on how to make UI for Android (iOS) better than better. Stay tuned!

License

Copyright 2019, Yalantis

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.