Titanic for Android

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Language
Java
Version
N/A
Created
Mar 14, 2014
Updated
Oct 10, 2016 (Retired)
Owner
Romain Piel (romainpiel)
Contributor
Romain Piel (romainpiel)
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Titanic for Android

This library is DEPRECATED, as I don't have time to mainatin it anymore. But feel free to go through the code and copy that into your project, it still does its job.

Titanic is an Android experiment reproducing this effect.

How to use

Add a TitanicTextView to your layout:

<com.romainpiel.titanic.TitanicTextView
    android:id="@+id/titanic_tv"
    android:text="@string/loading"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:textColor="#212121"
    android:textSize="70sp"/>

To start the animation:

titanic = new Titanic();
titanic.start(myTitanicTextView);

You may want to keep track of the titanic instance after the animation is started if you want to stop it.

To stop it:

titanic.cancel();

How does it work?

Quick version

Titanic is a simple illusion obtained by applying an animated translation on the TextView TextPaint Shader's matrix.

Less quick version

What is a Shader?

A Shader is a class defining spans of colors. It is installed in a Paint. It's usually following a certain strategy, so you have LinearGradient shaders, RadialGradient shaders BitmapShader shaders, etc...

Shader attributes:

  • tile mode: how the shader color spans should be repeated on the x and y axis.
  • local matrix: can be used to apply transformations on the shader

Why are you bugging me with these notions?

Well because it is exaclty what we are using in this experiment.

In TitanicTextView, we create a BitmapShader containing a wave bitmap.

We set the tile mode to:

  • x: TileMode.REPEAT. The bitmap is repeated on the x-axis
  • y: Tilemode.CLAMP. The edge colors are repeated outside the bitmap on the y-axis

We have a maskX and a maskY variable that will define the position of the shader. So at every onDraw() we will take in account these values and translate the shader's local matrix at the right position.

We also have a variable offsetY to make the value maskY usable. So when maskY is equal to 0, the wave is at the center of the view.

How is it animating?

The animation is based on Android Animator API. I am not going to go through that part. Go read the documentation if you need some explanations.

In this experiment there are 2 animations.

  • One is moving the wave horizontally from 0 to 200 (the width of the wave bitmap).
  • The second one is moving the wave vertically from the bottom half to the top half.

To animate these translations, all we need is to apply an animator on maskX and maskY. The position of the shader's matrix will be updated automatically in onDraw().

I want more examples

Glad you said that. Go check out Shimmer-android. It's based on the same concept with a LinearGradient shader.

Sample

See the sample for a common use of this library.

License

Copyright 2014 Romain Piel

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.