Use a jar executable to create a Drawable class to display a SVG on Android.
This is a standalone library, not a Runtime Android library. You need to use it BEFORE your Android compilation (and only once per SVG file).
I want to use a scalable image format.
A SVG sounds really good but it's a bit long to load (mainly the time to parse the XML) and I didn't find any library that support the Hardware acceleration.
How does it work?
My main goal is to have a Drawable class:
- Made a fork of the svg-android library.
- Replaced any instructions to create a Picture to collect them into a Logger.
- Print this Logger.
- Save it to a Drawable java class.
How to use it?
You can read the code but I'm not proud of it. I started to do a POC for a basic usage and now I need to transform the code to make it more readable and robust.
You can simply use the jar provided into this repo by specify:
- the SVG file
- the package where you want to put the Drawable
- the drawable name
You can also specify the output of the script to create a file. By adding "> filename.java".
java -jar svg_converter.jar example.svg com.skocken.svg.example.drawable ExampleDrawable > ExampleDrawable.java
Now, copy this "ExampleDrawable.java" into your Android project, into the package "com.skocken.svg.example.drawable" (from this example), and add it to your ImageView into your code with:
If you found a SVG with a problem, you can open an issue. Please, if possible, let me know if this same SVG work with the library svg-android.
Please fork this repository and contribute back using pull requests.
Any contributions, large or small, major features, bug fixes, additional language translations, unit/integration tests are welcomed and appreciated but will be thoroughly reviewed and discussed.