View
s and Drawable
for animated GIFs in Android.
Overview
Bundled GIFLib via JNI is used to render frames. This way should be more efficient than WebView
or Movie
classes.
Javadoc
Setup
Gradle (Android Studio)
Insert the following dependency to build.gradle
file of your project.
dependencies {
implementation 'pl.droidsonroids.gif:android-gif-drawable:1.2.28'
}
Note that Maven central repository should be defined eg. in top-level build.gradle
like this:
buildscript {
repositories {
mavenCentral()
}
}
allprojects {
repositories {
mavenCentral()
}
}
Gradle, snapshot repository
Current development builds (build from dev
branch) are published to OSS snapshot repository. To use them, specify repository URL in repositories
block:
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots" }
}
dependencies {
implementation 'pl.droidsonroids.gif:android-gif-drawable:1.2.+'
}
Maven dependency
<dependency>
<groupId>pl.droidsonroids.gif</groupId>
<artifactId>android-gif-drawable</artifactId>
<version>insert latest version here</version>
<type>aar</type>
</dependency>
Eclipse
See Sample eclipse project with setup instructions.
Download
Requirements
- Android 4.2+ (API level 17+)
- for
GifTextureView
hardware-accelerated rendering - for
GifTexImage2D
OpenGL ES 2.0+
Building from source
- Android NDK needed to compile native sources
Usage
Sample project
See sample
directory. Sample project is under construction. Not all features are covered yet.
From XML
The simplest way is to use GifImageView
(or GifImageButton
) like a normal ImageView
:
<pl.droidsonroids.gif.GifImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="@drawable/src_anim"
android:background="@drawable/bg_anim"
/>
If drawables declared by android:src
and/or android:background
are GIF files then they will be automatically recognized as GifDrawable
s and animated. If given drawable is not a GIF then mentioned Views work like plain ImageView
and ImageButton
.
GifTextView
allows you to use GIFs as compound drawables and background.
<pl.droidsonroids.gif.GifTextView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:drawableTop="@drawable/left_anim"
android:drawableStart="@drawable/left_anim"
android:background="@drawable/bg_anim"
/>
From Java code
GifImageView
, GifImageButton
and GifTextView
have also hooks for setters implemented. So animated GIFs can be set by calling setImageResource(int resId)
and setBackgroundResource(int resId)
GifDrawable
can be constructed directly from various sources:
//asset file
GifDrawable gifFromAssets = new GifDrawable( getAssets(), "anim.gif" );
//resource (drawable or raw)
GifDrawable gifFromResource = new GifDrawable( getResources(), R.drawable.anim );
//Uri
ContentResolver contentResolver = ... //can be null for file:// Uris
GifDrawable gifFromUri = new GifDrawable( contentResolver, gifUri );
//byte array
byte[] rawGifBytes = ...
GifDrawable gifFromBytes = new GifDrawable( rawGifBytes );
//FileDescriptor
FileDescriptor fd = new RandomAccessFile( "/path/anim.gif", "r" ).getFD();
GifDrawable gifFromFd = new GifDrawable( fd );
//file path
GifDrawable gifFromPath = new GifDrawable( "/path/anim.gif" );
//file
File gifFile = new File(getFilesDir(),"anim.gif");
GifDrawable gifFromFile = new GifDrawable(gifFile);
//AssetFileDescriptor
AssetFileDescriptor afd = getAssets().openFd( "anim.gif" );
GifDrawable gifFromAfd = new GifDrawable( afd );
//InputStream (it must support marking)
InputStream sourceIs = ...
BufferedInputStream bis = new BufferedInputStream( sourceIs, GIF_LENGTH );
GifDrawable gifFromStream = new GifDrawable( bis );
//direct ByteBuffer
ByteBuffer rawGifBytes = ...
GifDrawable gifFromBytes = new GifDrawable( rawGifBytes );
InputStreams are closed automatically in finalizer if GifDrawable is no longer needed so you don't need to explicitly close them. Calling recycle()
will also close underlying input source.
Note that all input sources need to have ability to rewind to the beginning. It is required to correctly play animated GIFs (where animation is repeatable) since subsequent frames are decoded on demand from source.
Animation control
GifDrawable
implements an Animatable
and MediaPlayerControl
so you can use its methods and more:
stop()
- stops the animation, can be called from any threadstart()
- starts the animation, can be called from any threadisRunning()
- returns whether animation is currently running or notreset()
- rewinds the animation, does not restart stopped onesetSpeed(float factor)
- sets new animation speed factor, eg. passing 2.0f will double the animation speedseekTo(int position)
- seeks animation (within current loop) to givenposition
(in milliseconds)getDuration()
- returns duration of one loop of the animationgetCurrentPosition()
- returns elapsed time from the beginning of a current loop of animation
Using MediaPlayerControl
Standard controls for a MediaPlayer (like in VideoView) can be used to control GIF animation and show its current progress.
Just set GifDrawable
as MediaPlayer on your MediaController like this:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
GifImageButton gib = new GifImageButton(this);
setContentView(gib);
gib.setImageResource(R.drawable.sample);
final MediaController mc = new MediaController(this);
mc.setMediaPlayer((GifDrawable) gib.getDrawable());
mc.setAnchorView(gib);
gib.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
mc.show();
}
});
}
Retrieving GIF metadata
getLoopCount()
- returns a loop count as defined inNETSCAPE 2.0
extensiongetNumberOfFrames()
- returns number of frames (at least 1)getComment()
- returns comment text (null
if GIF has no comment)getFrameByteCount()
- returns minimum number of bytes that can be used to store pixels of the single framegetAllocationByteCount()
- returns size (in bytes) of the allocated memory used to store pixels of given GifDrawablegetInputSourceByteCount()
- returns length (in bytes) of the backing input datatoString()
- returns human readable information about image size and number of frames (intended for debugging purpose)
Associating single GifDrawable
instance with multiple View
s
Normally single GifDrawable
instance associated with multiple View
s will animate only on the last one. To solve that create MultiCallback
instance, add View
s to it and set callback for given drawable, e.g.:
MultiCallback multiCallback = new MultiCallback();
imageView.setImageDrawable(gifDrawable);
multiCallback.addView(imageView);
anotherImageView.setImageDrawable(gifDrawable);
multiCallback.addView(anotherImageView);
gifDrawable.setCallback(multiCallback);
Note that if you change a drawable of e.g. ImageView
, the callback will be removed from the previous drawable. Thereafter, you have to reassign callback or the same GifDrawable
instance will stop animating. See #480 for more information.
Advanced
recycle()
- provided to speed up freeing memory (like inandroid.graphics.Bitmap
)isRecycled()
- checks whether drawable is recycledgetError()
- returns last error details
Upgrading from 1.2.15
Minimum SDK version changed
Minimum API level is now 17 (Android 4.2). armeabi
(arm v5 and v6) is no longer supported.
Upgrading from 1.2.8
Minimum SDK version changed
Minimum API level is now 14 (Android 4.0).
Upgrading from 1.2.3
Meaningful only if consumer proguard rules (bundled with library) are not used (they are used by default by Gradle).
- Proguard rule has changed to
-keep public class pl.droidsonroids.gif.GifIOException{<init>(int, java.lang.String);}
Upgrading from 1.1.17
1.1.17 is the last version supporting API level 8 (Froyo). Starting from 1.2.0 minimum API level is 9 (Gingerbread).
Upgrading from 1.1.13
Handling of several edge cases has been changed:
GifDrawable#getNumberOfFrames()
now returns 0 whenGifDrawable
is recycled- Information included in result of
GifDrawable#toString()
whenGifDrawable
is recycled now contains zeroes only
Upgrading from 1.1.10
It is recommended (but not required) to call LibraryLoader.initialize()
before using GifDrawable
. Context
is needed in some cases when native libraries cannot be extracted normally. See ReLinker for more details. If LibraryLoader.initialize()
was not called and normal library loading fails, Context
will be tried to be retrieved in fall back way which may not always work.
Upgrading from 1.1.9
int
parameter loopNumber
has been added to AnimationListener#onAnimationCompleted()
.
Upgrading from 1.1.8
Proguard configuration not needed
Proguard configuration is now bundled with the library, you don't need to specify it yourself.
Upgrading from 1.1.3
src
XML attribute in GifTextureView
has been renamed to gifSource
to avoid possible conflicts with other libraries.
Upgrading from 1.0.x
Proguard configuration update
Proguard configuration has changed to:
-keep public class pl.droidsonroids.gif.GifIOException{<init>(int);}
-keep class pl.droidsonroids.gif.GifInfoHandle{<init>(long,int,int,int);}
Drawable recycling behavior change
GifDrawable
now uses android.graphics.Bitmap
as frame buffer. Trying to access pixels (including drawing) of recycled GifDrawable
will cause IllegalStateException
like in Bitmap
.
Minimum SDK version changed
Minimum API level is now 8 (Android 2.2).
Rendering moved to background thread
Rendering is performed in background thread running independently from main thread so animation is running even if drawable is not drawn. However rendering is not running if drawable is not visible, see [#setVisible()](http://developer.android.com/reference/android/graphics/drawable/Drawable.html#setVisible(boolean, boolean)). That method can be used to control drawable visibility in cases when it is not already handled by Android framework.
References
This library uses code from GIFLib 5.1.3 and SKIA.
Projects using android-gif-drawable
NativeScript Plugin by Brad Martin available on NPM
Sketch Powerful and comprehensive image loader on Android, with support for GIF, gesture zooming, block display super large image.
Want to include your project here? Fill an issue
License
MIT License
See LICENSE file.