A demo use Fresco to load image and base on Chris Banes' s Android Design library
It seems that not very perfect by loading GIF with progressbar, I think may be after the image downloaded, it needs much time to handle the GIF and show it.
SubsamplingScaleImageView appear a problem like this:Bitmap too large to be uploaded into a texture (440x4390, max=4096x4096), If the image is too large. So I use PooledByteBuffer instead of CloseableImage.
bytes = dataSource.getResult(); PooledByteBuffer pooledByteBuffer = bytes.get(); PooledByteBufferInputStream sourceIs = new PooledByteBufferInputStream(pooledByteBuffer); BufferedInputStream bis = new BufferedInputStream(sourceIs); //TODO something
The photos is from
Open source projects
Copyright 2013 06peng
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