AAudio Api Sample Application
This sample demonstrates:
- how to use the AAudio API
- Commincatue between java and C++
- Load audio file and convert to byte array
- Creates an output playback stream and its confeguration
- Write buffer to the playback streamer and playing audio Using AAudio Api.
Why to use AAudio Api?
AAudio is a new Android C API introduced in the Android O release.
It is designed for high-performance audio applications that require low latency.
Project requirement in order to be effective
- What is the difference between Mono and Stereo?
- What Is PCM Audio?
- Understanding Sample Rate! and wich sample rate you shold use?
- Understanding Bit Depth! to use int16 or float?
- What is sound? - not requirement but it's necessary for a deeper understand
You may also want to view the I/O 2017 Best practices for Android audio session which covers technical and business best practices for developing high-performance audio apps. And take a look at Official AAudio documentation.
Copyright (C) 2018 Ali Esa Assadi Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Just make pull request. You are in!