japgolly/svg-android

Additional

Language
Java
Version
svg-android-2.0.6 (Mar 9, 2014)
Created
Dec 24, 2012
Updated
Dec 2, 2016 (Retired)
Owner
David Barri (japgolly)
Contributors
jeremie-seguin
Antoine Vianey (avianey)
David Barri (japgolly)
Matthias Stevens (mstevens83)
Silin Nick (silin)
Josef Pavlik (josefpavlik)
Manfeel (manfeel)
Stephen Uhler (thinkingcow)
8
Activity
Badge
Generate
Download
Source code

Status: Unmaintained. Discontinued.

This project is no longer being developed or maintained.

_

This is forked from the awesome but unmaintained: http://code.google.com/p/svg-android/

Changes

  • Mavenised.
  • Added SVGBuilder to allow easy specification of SVG parsing & rendering options.
  • ColorFilters can now be applied.
  • Layer opacity and hiding is now supported.
  • This library now works with Robolectric.
  • SVG viewBox attribute is now handled.
  • Numbers with exponents are handled.
  • SVGZ (gzipped svg) auto-detected and supported. (Thank @josefpavlik & @mstevens83)
  • Performance enhancements.
  • Has most community patches applied. Great work to josefpavlik and mrn

Maven

Add this to your Android project's pom.xml:

<dependency>
  <groupId>com.github.japgolly.android</groupId>
  <artifactId>svg-android</artifactId>
 <version>2.0.6</version>
</dependency>

Usage

Firstly, store your SVGs in res/raw or assets.

// Load and parse a SVG
SVG svg = new SVGBuilder()
            .readFromResource(getResources(), R.raw.someSvgResource) // if svg in res/raw
            .readFromAsset(getAssets(), "somePicture.svg")           // if svg in assets
            // .setWhiteMode(true) // draw fills in white, doesn't draw strokes
            // .setColorSwap(0xFF008800, 0xFF33AAFF) // swap a single colour
            // .setColorFilter(filter) // run through a colour filter
            // .set[Stroke|Fill]ColorFilter(filter) // apply a colour filter to only the stroke or fill
            .build();

// Draw onto a canvas
canvas.drawPicture(svg.getPicture());

// Turn into a drawable
Drawable drawable = svg.createDrawable();
// drawable.draw(canvas);
// imageView.setImageDrawable(drawable);