FlyoutMenus

Additional

Language
Java
Version
v0.5.3 (Jul 15, 2016)
Created
Jul 6, 2016
Updated
Apr 21, 2019 (Retired)
Owner
Shamyl Zakariya (ShamylZakariya)
Contributors
Shamyl Zakariya (ShamylZakariya)
Martijn Ruijzendaal (mruijzendaal)
2
Activity
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Source code

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FlyoutMenus

Simple material-style flyout menus for Android. There are many flyout type menus for Android, but this one is mine.

compile 'org.zakariya.flyoutmenus:flyoutmenu:0.5.3'
  • minSdkVersion: 14 Note: when running on SDK less than 18, hardware rendering is disabled. This means that button shadows are clipped. To work around this, add a bit of padding to the view.


XML

<org.zakariya.flyoutmenu.FlyoutMenuView
 android:id="@+id/myMenu"
 android:layout_width="wrap_content"
 android:layout_height="wrap_content"
 android:layout_marginBottom="@dimen/flyout_menu_button_margin"
 android:layout_marginLeft="@dimen/flyout_menu_button_margin"
 android:layout_marginRight="@dimen/flyout_menu_button_margin"
 android:layout_marginTop="@dimen/flyout_menu_button_margin"
 app:fmButtonSize="@dimen/flyout_menu_button_size"
 app:fmItemHeight="@dimen/palette_menu_item_size"
 app:fmItemMargin="0dp"
 app:fmItemWidth="@dimen/palette_menu_item_size"
 app:fmMenuAnchor="top"
 />

FlyoutMenuView attributes (all have fm prefix) are:

// the size of the button
<attr name="fmButtonSize" format="dimension"/>

// the background color of the trigger button
<attr name="fmButtonBackgroundColor" format="color"/>

// the background color of the menu
<attr name="fmMenuBackgroundColor" format="color"/>

// the color drawn behind the selected menu item
<attr name="fmSelectedItemBackgroundColor" format="color"/>

// width of items in the menu
<attr name="fmItemWidth" format="dimension"/>

// height of items in the menu
<attr name="fmItemHeight" format="dimension"/>

// margin around items in the menu
<attr name="fmItemMargin" format="dimension"/>

// menu anchoring position (see below)
<attr name="fmMenuAnchor" format="string"/>

// margin around the menu - menu will be positioned this far away from the button, but 
// will also use this to respect screen edges
<attr name="fmMenuMargin" format="dimension"/>

// if provided, the trigger button will use this as a drawable
<attr name="fmButtonSrc" format="reference"/>

// elevation for the trigger button. if 0, no shadow is drawn
<attr name="fmButtonElevation" format="dimension"/>

// elevation for the menu. if 0, no shadow is drawn
<attr name="fmMenuElevation" format="dimension"/>

// if true, a shield (like for dialogs) is drawn behind the menu
<attr name="fmShieldVisible" format="boolean"/>

// color of shield drawn behind menu, if shieldVisible == true
<attr name="fmShieldColor" format="color"/>

// if true, menu operates in "tap to open", "tap to select and dismiss" mode
<attr name="fmDialogMode" format="boolean"/>

The fmMenuAnchor attribute takes the following values:

  • top : menu attached above the button
  • right | end : menu attached to right of button
  • bottom : menu attached beneath button
  • left | start : menu attached to left of button
  • center : menu centered on top of button

Java

To use a FlyoutMenuView, you must provide a FlyoutMenuView.Adapter (which provides FlyoutMenuView.MenuItem instances) and a FlyoutMenuView.Layout which describes how to position the items in the menu.

You must also provide a subclass of FlyoutMenuView.MenuItem to render your items. You may also subclass FlyoutMenuView.ButtonRenderer to render your trigger button, if you don't want to assign a Drawable.

Here's an example implementation of FlyoutMenuView.MenuItem and FlyoutmenuView.ButtonRenderer which draws a simple unicode character. I use it in the demo app to render emoji.

public class EmojiFlyoutMenu {

 static String getEmojiByUnicode(int unicode){
  return new String(Character.toChars(unicode));
 }

 public static class MenuItem extends FlyoutMenuView.MenuItem {

  int emojiCode;
  String emojiString;
  TextPaint textPaint;

  public MenuItem(int id, int emojiCode, float size, @ColorInt int color) {
   super(id);
   this.emojiCode = emojiCode;
   this.emojiString = getEmojiByUnicode(emojiCode);

   textPaint = new TextPaint();
   textPaint.setTextSize(size);
   textPaint.setTextAlign(Paint.Align.CENTER);
   textPaint.setStyle(Paint.Style.FILL);
   textPaint.setColor(color);
  }

  public int getEmojiCode() {
   return emojiCode;
  }

  @Override
  public void onDraw(Canvas canvas, RectF bounds, float degreeSelected) {
   canvas.drawText(emojiString, bounds.centerX(), bounds.centerY() - ((textPaint.descent() + textPaint.ascent()) / 2), textPaint);
  }
 }

 public static class ButtonRenderer extends FlyoutMenuView.ButtonRenderer {

  int emojiCode;
  String emojiString;
  Paint paint;
  TextPaint textPaint;

  public ButtonRenderer(int emojiCode, float size, @ColorInt int color) {
   super();

   this.setEmojiCode(emojiCode);

   paint = new Paint();
   paint.setAntiAlias(true);

   textPaint = new TextPaint();
   textPaint.setTextSize(size);
   textPaint.setTextAlign(Paint.Align.CENTER);
   textPaint.setStyle(Paint.Style.FILL);
   textPaint.setColor(color);
  }

  public int getEmojiCode() {
   return emojiCode;
  }

  public void setEmojiCode(int emojiCode) {
   this.emojiCode = emojiCode;
   this.emojiString = getEmojiByUnicode(this.emojiCode);
  }

  @Override
  public void onDrawButtonContent(Canvas canvas, RectF buttonBounds, @ColorInt int buttonColor, float alpha) {
   textPaint.setAlpha((int) (alpha * 255f));
   canvas.drawText(emojiString, buttonBounds.centerX(), buttonBounds.centerY() - ((textPaint.descent() + textPaint.ascent()) / 2), textPaint);
  }
 }
}

To use the above:

FlyoutMenuView smileyFlyoutMenu = findViewById(R.id.smileyFlyoutMenu); 

int[] emojiCodes = {
  0x1F60D, //smiling face heart shaped eyes
  0x1F605, // smiling face with open mouth and cold sweat
  0x1F60A, // smiling face
  0x1F613, // face with cold sweat
  0x1F61E, // disappointed face
  0x1F620, // angry face
  0x1F62D, // loudly crying face
  0x1F4A9, // pile of poo
};

@ColorInt int color = ContextCompat.getColor(this, R.color.smileyMenuCharColor);
float fontSizeInMenu = getResources().getDimension(R.dimen.smiley_menu_item_size) * 0.5f;
float fontSizeInButton = getResources().getDimension(R.dimen.flyout_menu_button_size) * 0.5f;

// build a List<> of EmojiFlyoutMenu.MenuItem
List<EmojiFlyoutMenu.MenuItem> menuItems = new ArrayList<>();
for (int code : emojiCodes) {
 menuItems.add(new EmojiFlyoutMenu.MenuItem(menuItems.size(), code, fontSizeInMenu, color));
}

// assign a GridLayout with 2 columns and unspecified rows (allows menu to grow vertically)
smileyFlyoutMenu.setLayout(new FlyoutMenuView.GridLayout(2, FlyoutMenuView.GridLayout.UNSPECIFIED));

// assign the menuItems via an ArrayAdapter
smileyFlyoutMenu.setAdapter(new FlyoutMenuView.ArrayAdapter<>(menuItems));

// create and assign the button renderer. we'll change the button renderer's emoji in the callback below
final EmojiFlyoutMenu.ButtonRenderer renderer = new EmojiFlyoutMenu.ButtonRenderer(emojiCodes[0], fontSizeInButton, color);
smileyFlyoutMenu.setButtonRenderer(renderer);

smileyFlyoutMenu.setSelectionListener(new FlyoutMenuView.SelectionListener() {
 @Override
 public void onItemSelected(FlyoutMenuView flyoutMenuView, FlyoutMenuView.MenuItem item) {
 
  // user has selected an item. update the button renderer's emoji to match
  renderer.setEmojiCode(((EmojiFlyoutMenu.MenuItem) item).getEmojiCode());
 }

 @Override
 public void onDismissWithoutSelection(FlyoutMenuView flyoutMenuView) {
 }
});