Pindrop is a simple-to-use, open-source, cross-platform audio library designed for games.
Go to our landing page to browse our documentation and see some examples.
- Distance Attenuation
- Channel Prioritization
- Sound Bank Management
- Built on SDL
Pindrop depends on the following libraries:
Important: The Pindrop audio library requires these submodules, so download the source using:
git clone --recursive https://github.com/google/pindrop.git
Additionally, on Linux you will need:
For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (
pindrop_version_string), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if Pindrop is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.